- The Legend Of Zelda Games
- The Legend Of Zelda Dx Walkthrough
- The Legend Of Zelda Exe
- The Legend Of Zelda Dx Emulator
BEGINNING YOUR JOURNEY Correctly insert the Legend of Zelda: Link's Awakening DX Game Pak into your Game Boy system and move the power switch to the ON position. You will see the Nintendo. Logo appear for a few seconds, followed by an introductory sequence. WHO DO YOU WANT TO BE? Legend of Zelda DX This ROM hack, The Legend of Zelda DX from pacnsacdave, updates graphics in the style of Link's Awakening DX which was released for Gameboy Color in 1998, while including snarfblam's automap too. I resisted this one as a NES nostalgia purist, but once I tried it I loved it.
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The Legend of Zelda: Link's Awakening DX | |
---|---|
Developer(s) | |
Publisher(s) | |
Designer(s) | Yosinori Tutiyama (director) Takashi Tezuka (supervisor) Kazumi Totaka (sound composer) Minako Hamano (sound composer) Kozue Ishikawa (sound composer) Yuichi Ozaki (sound composer) Koji Kondo (sound advisor) |
Release date(s) | Game Boy Color December 15, 1998[1] December 12, 1998[1] January 1999 Nintendo 3DS Virtual Console June 7, 2011[2] June 8, 2011[3] June 8, 2011[4] June 8, 2011[5] March 1, 2016[6] |
Content ratings | |
Canonicity | Canon (Remake)[7][8] |
The Legend of Zelda: Link's Awakening DX guide at StrategyWiki |
The Legend of Zelda: Link's Awakening DX for Game Boy Color is an updated re-release of Link's Awakening with several new additions, the most notable of which being the entire game is now in color. It was released just after Ocarina of Time. The engines and color palettes in both of Oracle of Seasons and Oracle of Ages games are likely based on Link's Awakening DX's. It can also be played on a Game Boy, with some features disabled.
The game was also made available on the Nintendo 3DS eShop on June 7, 2011 at the price of $5.99 US.[9]
- 1Differences from Link's Awakening
Differences from Link's Awakening
The Camera Shop
- Main articles: Camera Shop and The Travels of Link
In northern Ukuku Prairie is a Camera Shop owned by a mouse photographer. At certain times in the game, the photographer will take a photo of Link and the event. The photo can then be viewed at any time in the photo album within the shop, and the photograph will sometimes fade in seven different colors when viewed. There are a total of twelve photographs, and each can be printed by the Game Boy Printer. The Game Boy Printer function does not work with the Nintendo eShop re-release of the game on the Nintendo 3DS, as the original hardware is not compatible with the console anyway.
One of the photographs is taken within the photo shop by asking the photographer to take Link's picture, and he will ask Link several questions if Link wants his photo taken. This photograph actually has an alternate photo. If Link agrees that he wants his photo taken, he will pose with a peace sign. If he answers all of the questions with no, he will be stunned by the camera's flash. There is no way to get both photos in a single game file.
To actually start getting photographs, Link will need to visit the photo shop to get his picture taken. Afterwards, the mouse will give him the photo album. Link will only be able to encounter the other photograph events once he has gotten this photograph and the photo album, else the events would be ignored. The mouse will not take a photo of Link if he has Madame MeowMeow's Chain Chomp, BowWow; or the Blue Rooster following him. If Marin is following him, all photos except those that involve her are inaccessible.
The Color Dungeon
- Main article: Color Dungeon
One of the other most notable changes in Link's Awakening DX is the optional, hidden Color Dungeon. Unlike the other dungeons in the game, it is shorter than most. Link can go into the dungeon as soon as he returns BowWow to Madam MeowMeow after clearing the second dungeon, Bottle Grotto.
Although the updated version overall is compatible with previous Game Boy models, the dungeon has many puzzles that are highly based on actual colors, therefore the Color Dungeon cannot be entered when playing Link's Awakening DX on the older models, thus requiring the use of a Game Boy Color.
Graphics
- The game has been given a color palette.
- The original had an all-green Super Game Boy color palette but no special SGB border. DX has a Super Game Boy border and a standard color palette.
- The Instruments of the Sirens now fade in seven different colors.
- Fade in/out effects are less exaggerated, such as when using a bomb or a dungeon warp.
Gameplay
- The Photographer and the photo side quest were added.
- An additional dungeon called the Color Dungeon was added. It was added to take advantage of the Game Boy Color's color screen, therefore it's inaccessible when played on a Game Boy. The reward for completing the dungeon is a colored tunic that boosts Link's attack or defensive power.
- The Start menu has been modified to show the different color tunics, if Select is pressed.
- Various chest contents were changed in dungeons.
- Some areas have had their landscape changed between the games.
- The Genie boss now throws fireballs more slowly.
Other Changes
- Various glitches and bugs were fixed.
- The title screen has been slightly altered, most noticeable being the addition of clouds around the egg.
- Additional dialogue has been added, for example upon receiving the L2 Sword.
- In the original Japanese and localized versions (except for the US localization), Martha the mermaid loses her bikini top. In all localized DX versions (but not the Japanese DX), now she loses her Necklace.
- The German versions of the game have new dialogue for Cukeman, which removes the sexual allusions that were originally said in the original game.[10]
- The Stone Slabs were changed into Owl Statues that resemble the game's owl character and the Stone Slab Fragments were also changed into Stone Beaks. More hints were also added.
- The secret ending has been changed. Instead of Marin floating across the screen with wings, she is now seen as a seagull with her image on the screen.
- Additional music was composed by Yuichi Ozaki (who also wrote music for Super Mario Bros. Deluxe).
- Players can no longer skip all of a character's dialogue by pressing B.[verification needed]
Completion Records
- Main article: Speedrun Records
Time | Performer | Date | Notes |
---|---|---|---|
02:12 [11] | SeYsEy | May 6, 2020 | Any% - ACE |
49:35 [12] | TGH | January 17, 2021 | Any% (No Wrong Warp / Out of Bounds) |
51:56 [13] | vlackSR | July 21, 2019 | Any% (No Save & Quit / Wrong Warp / Out of Bounds) |
33:58 [14] | SeYsEy | May 29, 2018 | 100% |
1:16:47 [15] | Sagaz | September 24, 2020 | 100% No Wrong Warp / Out of Bounds |
Nomenclature
Names in Other Regions | |||
---|---|---|---|
Language | Name | Meaning | |
Japanese | ゼルダの伝説 夢をみる島 DX (Zeruda no Densetsu: Yume o Miru Shima DX) | The Legend of Zelda: The Dreaming Island DX |
Gallery
View Gallery |
References
- ↑ 1.01.1Encyclopedia (Dark Horse Books) pg. 7
- ↑The Legend of Zelda: Link's Awakening DX, Nintendo of America, retrieved March 2, 2016.
- ↑ゼルダの伝説 夢をみる島DX, Nintendo, retrieved March 2, 2016.
- ↑The Legend of Zelda™: Link's Awakening DX™, Nintendo UK, retrieved March 2, 2016.
- ↑ Daniel Vuckovic, VIDEO: LINKS AWAKENING DX FROM THE ESHOP ON THE 3DS, Vooks, published June 8, 2011, retrieved March 2, 2016.
- ↑Virtual Console, Nintendo Korea, retrieved March 2, 2016.
- ↑Encyclopedia (Dark Horse Books) pg. 10
- ↑Encyclopedia (Dark Horse Books) pg. 231
- ↑The Legend of Zelda: Link's Awakening Available Today on 3DS eShop, Kotaku.
- ↑http://www.schnittberichte.com/schnittbericht.php?ID=3918 (German)
- ↑The Legend of Zelda: Link's Awakening DX - Any%, Speedrun.
- ↑The Legend of Zelda: Link's Awakening DX - Any% (No WW/OoB), Speedrun.
- ↑The Legend of Zelda: Link's Awakening DX - Any% (No S+Q/WW/OoB), Speedrun.
- ↑The Legend of Zelda: Link's Awakening DX - 100%, Speedrun.
- ↑The Legend of Zelda: Link's Awakening DX - 100%, Speedrun.
The Legend of Zelda·The Adventure of Link·A Link to the Past (& Four Swords)·Link's Awakening (DX; Nintendo Switch)·Ocarina of Time (Master Quest; 3D)·Majora's Mask (3D)·Oracle of Ages·Oracle of Seasons·Four Swords (Anniversary Edition)·The Wind Waker (HD)·Four Swords Adventures·The Minish Cap·Twilight Princess (HD)·Phantom Hourglass·Spirit Tracks·Skyward Sword·A Link Between Worlds·Tri Force Heroes·Breath of the Wild·Sequel to Breath of the Wild
Zelda (Game & Watch)·The Legend of Zelda Game Watch·Link's Crossbow Training·My Nintendo Picross: Twilight Princess·Cadence of Hyrule
CD-i Games
The Faces of Evil·The Wand of Gamelon·Zelda's Adventure
Hyrule Warriors Series
Hyrule Warriors(Legends; Definitive Edition)·Hyrule Warriors: Age of Calamity
Satellaview Games
BS The Legend of Zelda·Ancient Stone Tablets
Freshly-Picked Tingle's Rosy Rupeeland·Tingle's Balloon Fight DS·Too Much Tingle Pack·Ripened Tingle's Balloon Trip of Love
Soulcalibur II·WarioWare Series·Captain Rainbow·Nintendo Land·Scribblenauts Unlimited·Mario Kart 8
Super Smash Bros.·Super Smash Bros. Melee·Super Smash Bros. Brawl·Super Smash Bros. for Nintendo 3DS/Wii U·Super Smash Bros. Ultimate
Compilation of Zelda Dungeon guides, rewritten and condensed so that on widescreen it can be placed to the left of an emulator running at full size in the original television aspect ratio. As direct and minimal as possible while maintaining clarity. [demo]
For Link's original quest released on NES in 1986...
Play with your browser's zoom controls (usually ctrl/cmd and +/-) until this column fills 1/4 of your screen. That's what's left over when you embed a 4:3 emulation in a 16:9 screen.
Sword Bombs ◇20
Hearts Rupees
Letter Candle ◇60 White Sword
Heart Magical Shield ◇90
Arrows ◇80 Medicine ◇68
Blue Ring ◇250, 2x armor versus green.
⤒ indexBow Boomerang
Opt: Exit dungeon and re-enter to glitch-unlock door.
Go ←
5 Stalfos. Key.
Go ← ↑
5 Stalfos. Key.
Bomb ↑. Go →
Light. 5 Gel. Map.
Go ↑
3 Goriya. Key.
Go ←
4 Keese. Bow.
Go ⤒ → ↓ ↓ →
Wallmasters.
Key.
Go ↑
Triforce.
⤒ indexMagical Boomerang
Go ↑
6 Rope. Key.
Go → ↓ →
3 Rope.
Go →
5 Gel. Map.
Bomb ↑. Go ↑
4 Keese, spikes.
Bomb ↑. Go ↑
8 Rope.
Go ↑
Feed bombs to Dodongo. Heart. Go ←
⤒ indexRaft
6 Zol. Key.
Go ↑
3 Darknut.
Go ←
5 Darknut.
Go ↓
8 Keese. Raft.
Go ⤒ ↑ → → ↑
2 Zol. Map.
Bomb →. Go →
Manhandla. Avoid fire, attack heads, bombs are good. Heart. Go ↑
⤒ indexHeart
Stepladder
8 Keese. Key.
Go → ↑
Use candle to light room. 5 Vire. Compass.
Go ← ↑
Light. 5 Vire.
Go ↑
Light. 3 Vire. 2 Bubble.
Go →
2 Like-Like, 2 Zol, 2 Bubble. Like-Likes eat magic shields. Push left block. Go ⤓
5 Vire.
Go →
5 Vire. Push left block.
Go →
Gleeok. Avoid fire, attack attached heads. Heart.
Go ↑
Heart Power Bracelet Magical Sword
Take the right path. ⤓ ← ← ↑
Whistle
5 Pols, immune to all but sword or arrow, weak to arrow. Key. Go ← ↑
3 Dodongo. Bombs.
Go ↑
5 Zol. Key.
Go ↓
5 Darknut. Push left block.
Go ⤓
Go ←
4 Keese. Whistle.
Go ⤒ → ↓
Increase bombs to 12 for ◇100. Backtrack to Dodongo room: ← ↑ ⤓ → → ↑ Go →
5 Gibdo. Key.
Go ↑
Light. 2 Gibdo 2 Pols 2 Keese. Key. Go ←
5 Pols, weak to arrow.
Go ←
Triforce.
⤒ index 7.1 From Labyrinth 5, go ↓ 7← ↓ ← ↓ ← ↑.
From the starting point, go 3→, push the left rock,
go ⤓, middle ⤓, then go ↓ ← ↑.
Magical Wand
Go →
4 Wizzrobe.
Go ↑
8 Keese. Key.
Go ↑
4 Wizzrobe, 2 Like-Like,
1 Bubble. Like-Likes eat shields. Go ↑
Gleeok.
Go →
5 Wizzrobe. Push left block.
Go ⤓
Light. 5 Wizzrobe. Key.
Go ↓
4 Wizzrobe, 3 Like-Like, 1 Bubble. Push block.
Go ⤓
2 Zol, 2 Like-Like, 2 Bubble.
Go ↓
4 Wizzrobe.
Go ↑
Triforce.
⤒ index Bait is required.
From Labyrinth 6 to the starting point,
go ↓ → ↑ middle ⤓ ← ←.
From the start to the shop, go ↑ 3← 3↑. Buy bait ◇60.
From the shop to the lake, go 2↓ 2← ↑.
Blow the whistle at the lake to reveal Labyrinth 7.
Red Candle
Go →
Light. 8 Keese.
Go →
Digdogger, whistle. Bombs.
Go →
8 Goriya. Bombs.
Bomb ← Go ←
5 Rope. Key.
Go 2↑
Increase bombs to 16 for ◇100.
Go ↓ →
Light. 8 Stalfos. Compass.
Go ← ↑
Digdogger, avoidable.
Go ←
Leave bait for hungry Goriya.
Go ↑
Light. 3 Keese, 3 Goriya, 2 Bubble. Map. Bomb ↑ Go ↑
6 Goriya. Rupees.
Go →
6 Goriya.
Bomb → Go →
4 Keese. Red candle.
Go ⤒ Bomb → Go →
Digdogger, try placing bomb right before whistle. Go ↑
5 Wallmaster, 3 Bubble. Push mid-right block left. Go ⤓
6 Goriya.
Bomb → Go →
Triforce.
⤒ index From Labyrinth 7 to the start, go ↓ → ↓ 4→ ↓.
From the start to Labyrinth 8, go 4→ 2↑ → ↓ →.
Burn the bush that blocks the path.
Magic Book Magical Key
Go ←
4 Darknut, 3 Gibdo, 1 Bubble. Push left block. Go ⤓
4 Keese. Magic Book. Wand now shoots fire. Go ⤒ → → ↑
5 Darknut, Statues. Key.
Go ←
3 Darknut, Statues. Key.
Go 3→
4 Darknut, 3 Gibdo, 2 Bubble, avoidable. Go ↑
Manhandla. Map.
Go ↑
4 Darknut, 2 Pols. Push left block. Go ⤓
3 Darknut, 3 Gibdo, 2 Bubble. Bombs. Go ⤓
Gleeok with 4 heads. Heart.
Go ↑
From Labyrinth 8 to Labyrinth 9, go ↑ 5← 3↑ ← 2↑ 2←.
From the start to Labyrinth 9, go → 5↑ ← 2↑ 2←.
Go ← once more to buy medicine.
Red Ring Silver Arrow
Go ←
Lanmola, strike head. Push left block. Go ⤓
5 Like-Like.
Go →
2 Like-Like, 2 Zol, 2 Bubble. Bombs. Bomb ↓ Go ↓
Patra, defeat smaller ones first. Go ↓
Patra. Map.
Bomb ↑ Go ↑
3 Like-Like, 4 Wizzrobe, 1 Bubble, avoidable.
Bomb ↑ Go ↑
4 Keese. Red Ring. 4x armor versus green.
Back ⤒ ↓ ↓ ← ↑ Go ↑
5 Wizzrobe. Push left block.
Go ⤓
5 Zol.
Go ←
Patra. Push left block.
Go ⤓
5 Wizzrobe.
Bomb ↑ Go ↑
5 Wizzrobe. 3 Bubble. Push mid-right block. Go ⤓
6 Like-Like.
Go ↑
4 Wizzrobe, 3 Like-Like, Bubble. Bomb ← Go ←
The Legend Of Zelda Games
4 Keese.
Go ⤒
2 Like-Like, 2 Zol, 2 Bubble. Push left block. Go ⤓
Patra.
Go ↑ to face the Dark Beast
Triforce of Power
Link will hold up the Triforce of Wisdom and the battle begins.
He disappears and shoots fire. Find the pattern, strike him.
Eventually, he weakens. Finish him with the silver arrow.
Retrieve the Triforce of Power. Go ↑
Slash away the fire. Approach Princess Zelda.
⤒ indexThanks to Nintendo for this amazing classic, and thanks again to Zelda Dungeon for the original resources I've collected here. In contrast to the minimalism here, check out that site for a treasure trove of additional information covering all Zelda games.
Automap Plus
There are ROM hacks here which can add new graphics, levels, or features. This impressive entry is Automap Plus by snarfblam, which adds a map to the overworld that is revealed as the player explores.
Original, unmodified, plain gray map:
Automap, fully explored:
Additional changes: the heart meter is drawn in 1/8 heart increments, and potions and fairies refill life faster.
The hack is presented as a collection of patch files without the ROM itself, and you must have exactly the right version of the ROM with exactly the right checksum in order to apply the patch. Finding the right one was extremely difficult and time consuming, but I want to save you the effort, so long as you own a legitimate copy of the retail game.
Rename it to something like
'The Legend of Zelda (map).nes'.
Legend of Zelda DX
This ROM hack, The Legend of Zelda DX from pacnsacdave, updates graphics in the style of Link's Awakening DX which was released for Gameboy Color in 1998, while including snarfblam's automap too. I resisted this one as a NES nostalgia purist, but once I tried it I loved it.
Original:
DX graphics:
The Legend Of Zelda Dx Walkthrough
The automap isn't visible here because it's a fresh game which hasn't been explored yet.
The Legend Of Zelda Exe
Rename it to something like
'The Legend of Zelda (DX).nes'.
Multi-System Emulators