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Virtual Hydlide
Developer(s)T&E Soft
Publisher(s)Sega[1]
  • NA:Atlus Software
Designer(s)Tokihiro Naito
Programmer(s)Kentaro Nishiwaki
Artist(s)Toyokazu Hattori
Yoshinori Kiritani
Composer(s)Yumi Kinoshita
Platform(s)Sega Saturn
Release
Genre(s)Action role-playing
Mode(s)Single-player

Hydlide 3 walkthrough, published 1991 by MSX Club Mottaart, author unknown. General hints. Make sure you always have enough FOOD, HEAL and ANTIDOTE. The higher your MINDFORCE, the easier you get things, also when you raise a level. When your MINDFORCE is lower than 65 slay some enemies first to raise it. Never buy too heavy items, watch. Oh yeah, because 3D is already implemented in the 80. But these Hydlide game that has 3d in the fourth generation. Because in the 80s 3D was slowly and it was not so to put an upper floor to 3D. For example Mario Kart or F-Zero for the SNES or SFC. Because SNES or SFC were the first who can. MS DOS have it also. Hydlide 3: The Space Memories was released in 1987 for the MSX in Japan; a Family Computer version (with the subtitle 闇からの訪問者 = yami kara no hōmonsha = visitor from darkness) was released in Japan in 1989.

Virtual Hydlide (ヴァーチャルハイドライド, Vācharu Haidoraido) is an action role-playing game for the Sega Saturn console, developed by T&E Soft, published by Sega in Europe and Japan, and Atlus Software in North America. It is a remake of the original Hydlide, the first game in the series, but incorporated full 3D graphics and a player character digitized from a live actor.[2]

Plot[edit]

The player takes on the role of a hero named Jim on a quest to defeat an evil demon named Varalys who has turned the princess of Hydlide into three fairies. Before confronting Varalys, the hero must find the fairies and three magical jewels to restore the princess to her regular self.

Gameplay[edit]

The game involves typical role-playing (RPG) fare, in which the player roams the world (the titular Hydlide), searching through dungeons for weapons and armour. Virtual Hydlide however differs by leveling the player character up only after completing certain objectives of the game, whereas most RPGs level the player character up once they have obtained a certain amount of experience points.[citation needed]

A different game world is generated each time a new game is started. However, instead of traditional random dungeons, the developers of Virtual Hydlide actually designed more than 20 different level maps for each of the seven dungeons, as well as more than 20 different maps for the overworld. When starting a new game, the maps for the dungeons and overworld are randomly selected from their designated level sets. Thus, though every dungeon design was created by a human designer rather than a random level generator, there are more than 25 billion possible game worlds. Moreover, each game world is identified with an alphabetic code which may be entered when starting a new game, allowing players to replay favorite level designs or compete for high scores on identical worlds. However, non-boss enemies do not appear in set locations, and continuously respawn in randomly determined locations.

Reception[edit]

Review scores
PublicationScore
Famicom Tsūshin27/40 [3]
GamePro[4]
Next Generation[5]

Hydlide 3visitor From The Dark Web

On release, Famicom Tsūshin scored Virtual Hydlide a 27 out of 40.[3] A critic for Next Generation gave it two out of five stars, saying that the game is 'visually stunning' with its over-the-shoulder viewpoint and fully 3D environments, but suffers from awkward and 'more-or-less tedious' gameplay.[5] Tommy Glide of GamePro, in contrast, said the visuals take time to get used to due to confusing camera angles, clunky scrolling, and graininess which makes it hard to spot items. He also criticized the outdated sound effects during combat and the difficulty in judging how distant enemies are. However, he praised the medieval orchestrated soundtrack and said the game 'kind of grows on you', concluding that though most gamers would be put off by Virtual Hydlide, some would find it worthwhile for its compelling next generation elements. GamePro gave Virtual Hydlide an overall score of 3.25 out of 5.[4]

3visitor

References[edit]

  1. ^'List of First-Party games for the Sega Saturn; search for 'ヴァーチャル ハイドライド'' (in Japanese). Retrieved 31 August 2011.
  2. ^'Virtual Hydlide'. Next Generation. Imagine Media (6): 81. June 1995.
  3. ^ abNEW GAMES CROSS REVIEW: VIRTUAL HYDLIDE. Weekly Famicom Tsūshin. No.333. Pg.31. 5 May 1995.
  4. ^ abGlide, Tommy (December 1995). 'Virtual Hydlide'. GamePro. IDG (77): 128.
  5. ^ ab'Virtual Hydlide'. Next Generation. Imagine Media (10): 111. October 1995.

External links[edit]

  • Official website via Internet Archive
  • Virtual Hydlide at MobyGames

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